3/25/2023 0 Comments Ngu industries lab layout![]() Weird that they both came out so close to each other means that both devs had come to the idea on their own. NGU Industries felt like an expansion of the Supply Chain Idle game on Steam. I just boot it up for 10-20 min a day to set up experiments and grind out the BDSM and farm upgrades available because 4G makes weird games that get me invested beyond achievement hunting (670 days with 30avg minutes a day and the end of NGU Idle is finally -somewhat- in sight) Two weeks ago I got through all the research and relics upgrades. see cardboard, you could make that reinforced cardboard, reinforced replaces the infinated cardboard, and now we got a new resource with its own puzzle to min max, and for difficulty up bonuses, some resources respond in interesting ways to beacons or worlds they are on, possibly even squares, imagine plastics going 3x faster or more production when placed next to water.Īs clunky (and boy is it clunky) as it is, there's a lot I enjoyed in my time playing. ![]() All those things look more like a crutch, or a placeholder before some real feeling of the progression made.Ĭould make an easy normal hard mode by upgrading the resources and the corresponding juices, while this wouldn't be as definitive as difficulties in idle, it would allow the content to get rehashed in ways that you either go along with the stupidity or you treat them as roadblocks. "infinite" resources to stop the numbers from snowballing, same timers for tasks like BDSM and research. The concept doesnt work in familiar ways. As you can see ingame from of the mechanics you could understand that to develop it any further it would require an overall overhaul which makes it sometimes easier just to start from scratch like making a new game. In my opinion: its not about the burnout but the perception of the game development encountering dead end. If there's any more data that would be required knowing now would be helpful.Originally posted by Lukecis:Kinda sounds like a joke tbh, burnout is burnout, it happens to all of us with anything we do too much, I'm sure updates will come back eventually, just get to the end of the game now and let it run until the next update, no harm done even if its years from now. This will also be shown in the spreadsheet once released. ![]() I also need to start doing one with a bunch more Lab Power because I've been heavily neglecting it. The numbers so far are about 0.019% BDSM per elementium with 125% lab power, 113.96 SS (with 20 datasets), and 0.013% BDSM per elementium with 339.84% lab power and 142.86 SS (with 7 datasets). And while BDSM per elementium is going down, the amount of BDSM you get is (seemingly) increasing which is a valuable thing due to the increasing amount of options that are becoming available. It's also important to note that you are also getting more BDSM from increasing Lab Power which may counter the less BDSM you are getting per elementium spent (still haven't factored this part). It may be another day or two before I will release this due to the 1 hour wait period on refreshes and the vast number of options available to me at this stage of the game. I don't quite have enough data so I don't want to show it quite yet but it's looking like you do get LESS BDSM % per elementium spent as you progress. ![]() ![]() I'm making another spreadsheet that shows the BDSM Gain, Cost, and % Gain per Elementium spent. ![]()
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